Every once in a while, my Japanese class delivers an irritating reminder of just how ingrained sexism is in language. Of course, this is at least as true in English as in Japanese -- it's nearly impossible to talk about a person in English without using gendered pronouns like "he" or "she". Japanese, thankfully, generally doesn't have this problem, but it has its own set of issues.
I have the misfortune to be taking "business Japanese" this semester, and today's scenario was a discussion between a V.P. and some subordinates. When men and women are expected to say the lines differently, the teacher writes the changes on the board (usually, though not always, the lines in the textbook are the "male" versions). Usually, these are just small modifications to sentence endings; casual Japanese has distinct "male" and "female" speech styles, though as far as I can tell it's acceptable in modern Japanese for anyone to use the "male" style, or something in between. Today, though, we had a particularly egregious change: in the textbook, the V.P. referred to a subordinate with the familiar suffix -kun, but the teacher asked the female students to use the more respectful -san, and when a student used -kun anyway she was "corrected". Apparently it's disrespectful for a woman to use a familiar term of address to (presumably) a man, even if he's working under her.
Of course, I don't know how representative our teacher's opinions are, or what would be considered acceptable in a real modern Japanese business. I suspect that, just as during my stay in Japan my host family all spoke in the "male" style, there are places where these rules don't apply. But it was an interesting, and to me rather blatant, example of how sexism comes across in language, even when the subject of gender is nominally unrelated. When speaking or writing in our native language, we're often too close to see the assumptions we make, but when we take a step back they come across loud and clear. Maybe next time I'll try reading the "other side's" lines; after all, it would still show that I understood the dialogue. If I do, I'll let you know how it goes.
Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts
Monday, February 15, 2010
Wednesday, November 4, 2009
Comparative Computer Culture
All right, then, delivering on a long-overdue promise (threat?), I hereby subject you to my translated essay on Japanese computer culture. I've changed as little as possible, but all parenthetical notes are not part of the original text. Like everything I write, this is backed by little or no scholarship, and all opinions are mine, as are all typos and awkward phrasings. Enjoy!
A comparison of PC culture: differences between Japan and the US in using and thinking about computers
Among present-day households in developed nations, not having a computer is as unusual as not having a telephone. School reports and authors' manuscripts alike are not handwritten but word-processed. With the assistance of the Internet, the Information Age is spreading. And at its forefront are the birthplace of computers, the United States, and the world's electronics manufacturer, Japan. But while computers are essential to daily life in both the US and Japan, their significance and use differ in some respects. I'd like to think a bit about how computers are used and thought about differently in the US and Japan, and about how this difference came about.
From the invention of the digital calculator in the 1940's, computers have become progressively more useful. Year by year the size of new computers decreases, while their computing power continues to grow. The first successful computer for personal use was perhaps the Apple II, released in the 1970's, and from then "PC" (in Japanese, "pasocon") has become a household word. Currently (as of May 2008) the US-based HP is the world's largest computer manufacturer, and Japan's Toshiba is estimated to be the fifth-largest. According to national census data, the fraction of the total population that uses computers is about 74% in both the US and Japan. In 1995, this number was 54% in the US, and 16% in Japan. In summary, PCs spread extremely rapidly, and over the past few decades have become an essential part of daily life.
That computers have become essential to modern life is certain, but what are they generally used to do? Word processing, games, finding information and socializing on the Internet, and various other uses have become commonplace. At work as well, computers are more likely to be used than not. These uses have spread to the US and Japan alike, but there are differences in their use, in particular due to cell phones. Japanese people may read their email, surf the web, and play games on their cells rather than owning PCs. On the other hand, American cell phones can generally not be used as anything other than phones. (Wow, yeah, this is a bit dated. I think the point still holds, though.) Thus, in Japan, some of the functions of PCs are taken over by cell phones.
We can also see differences in the impressions of personal computers in pop culture. The computers that appear in American movies are, to put it simply, "inhuman". The most well-known example of this tendency is perhaps 2001's HAL. Though at first he plays nice and asks to be considered as merely a tool, HAL ultimately betrays his human companions and is destroyed by them. We are left with the impression that were computers to be able to think for themselves, they would not be able to coexist with humanity. In Japanese pop culture, on the other hand, computers are generally depicted not as competing with humanity, but rather as being used by or helping humans. For instance, in the popular Serial Experiments Lain (yeah, you knew that was going to come up, didn't you), whenever the protagonist turns on her computer, she addresses it, saying "hello navi"* and interacting with it as with a friend. As for why this should be the case, one might say that in Japan, a computer's capabilities are considered less important than its effect on one's lifestyle.
It is difficult to summarize the various attitudes towards personal computers, but I believe that, speaking generally, in the US the focus is on the specs and uses of a computer, while in Japan the interface and influence on one's lifestyle are considered more important. To Japanese people, whether computers are simply tools or beings on the level of humans, the heart of the matter is how they can be incorporated into daily life. They seem to spend more time thinking about the circumstances surrounding computers and their relationships with people. Over the course of thirty years, personal computers were invented and have become ubiquitous. If computer technology continues its rapid advance, then perhaps Japan, where so much attention is paid to the interfaces of computers and their effects on everyday life, will be able to adapt more easily to that new technology.
Whew! Finished. A plea for clemency: this was originally written in a language not my first, and has been translated, imperfectly, by me. This is no excuse for the fact that my evidence does not actually justify my conclusion. Nonetheless, let me know what you think!
*Footnote: while it may be obvious in Japanese (where "navi" is now a common term for a GPS), it's not in English, so I'll point out that "navi" here is the name of the computer. And yes, that's where Link's fairy got her name too.
Among present-day households in developed nations, not having a computer is as unusual as not having a telephone. School reports and authors' manuscripts alike are not handwritten but word-processed. With the assistance of the Internet, the Information Age is spreading. And at its forefront are the birthplace of computers, the United States, and the world's electronics manufacturer, Japan. But while computers are essential to daily life in both the US and Japan, their significance and use differ in some respects. I'd like to think a bit about how computers are used and thought about differently in the US and Japan, and about how this difference came about.
From the invention of the digital calculator in the 1940's, computers have become progressively more useful. Year by year the size of new computers decreases, while their computing power continues to grow. The first successful computer for personal use was perhaps the Apple II, released in the 1970's, and from then "PC" (in Japanese, "pasocon") has become a household word. Currently (as of May 2008) the US-based HP is the world's largest computer manufacturer, and Japan's Toshiba is estimated to be the fifth-largest. According to national census data, the fraction of the total population that uses computers is about 74% in both the US and Japan. In 1995, this number was 54% in the US, and 16% in Japan. In summary, PCs spread extremely rapidly, and over the past few decades have become an essential part of daily life.
That computers have become essential to modern life is certain, but what are they generally used to do? Word processing, games, finding information and socializing on the Internet, and various other uses have become commonplace. At work as well, computers are more likely to be used than not. These uses have spread to the US and Japan alike, but there are differences in their use, in particular due to cell phones. Japanese people may read their email, surf the web, and play games on their cells rather than owning PCs. On the other hand, American cell phones can generally not be used as anything other than phones. (Wow, yeah, this is a bit dated. I think the point still holds, though.) Thus, in Japan, some of the functions of PCs are taken over by cell phones.
We can also see differences in the impressions of personal computers in pop culture. The computers that appear in American movies are, to put it simply, "inhuman". The most well-known example of this tendency is perhaps 2001's HAL. Though at first he plays nice and asks to be considered as merely a tool, HAL ultimately betrays his human companions and is destroyed by them. We are left with the impression that were computers to be able to think for themselves, they would not be able to coexist with humanity. In Japanese pop culture, on the other hand, computers are generally depicted not as competing with humanity, but rather as being used by or helping humans. For instance, in the popular Serial Experiments Lain (yeah, you knew that was going to come up, didn't you), whenever the protagonist turns on her computer, she addresses it, saying "hello navi"* and interacting with it as with a friend. As for why this should be the case, one might say that in Japan, a computer's capabilities are considered less important than its effect on one's lifestyle.
It is difficult to summarize the various attitudes towards personal computers, but I believe that, speaking generally, in the US the focus is on the specs and uses of a computer, while in Japan the interface and influence on one's lifestyle are considered more important. To Japanese people, whether computers are simply tools or beings on the level of humans, the heart of the matter is how they can be incorporated into daily life. They seem to spend more time thinking about the circumstances surrounding computers and their relationships with people. Over the course of thirty years, personal computers were invented and have become ubiquitous. If computer technology continues its rapid advance, then perhaps Japan, where so much attention is paid to the interfaces of computers and their effects on everyday life, will be able to adapt more easily to that new technology.
Whew! Finished. A plea for clemency: this was originally written in a language not my first, and has been translated, imperfectly, by me. This is no excuse for the fact that my evidence does not actually justify my conclusion. Nonetheless, let me know what you think!
*Footnote: while it may be obvious in Japanese (where "navi" is now a common term for a GPS), it's not in English, so I'll point out that "navi" here is the name of the computer. And yes, that's where Link's fairy got her name too.
Wednesday, October 7, 2009
One step closer to Rei Toei
http://www.huffingtonpost.com/2009/10/07/yamahas-singing-robot-mee_n_312400.html
A few years ago, the world (or at least the internet) received its first real virtual idol in the form of Hatsune Miku. For those who don't know (it's been hard to miss if you read the internets), Miku is essentially two things -- an anime-style character, and a synthetic voice, both courtesy of Yamaha's Vocaloid software. Neither of these is particularly groundbreaking, but the combination somehow took off, and she's become an internet phenomenon. By dint of the Eliza effect, she's gained a projected personality and an enormous following; if you're curious, search for Hatsune Miku on youtube, and then don't blame me for the amount of time you spend watching. Now Yamaha's taken the next step by making a humanoid robot to go along with the Vocaloid software (surprisingly, it does not have green pigtails). World domination can't be far off.
The concept of a virtual idol has been around for quite a while now; I've traced it back as far as 1994, which I believe was the release year for both William Gibson's novel Idoru and the anime Macross Plus. Both stories center around AI singers who become international pop stars. This seems to have been pegged as a uniquely Japanese phenomenon; Gibson's Rei Toei is Japanese (idoru is roughly the Japanese word for idol) and of course Macross was written and produced in Japan. This could be partially a function of the era in which they were created -- in 1994, Japan was the leader in pretty much every area of technology -- but I think there's something more to it than that, as evinced by the fact that the first real virtual idol turned out to be Japanese after all. In my opinion, it might have something to do with the Japanese media's mastery of the art of characterization, about which more below. Japanese technology also has an unparalleled focus on the human element -- the focus is often less on the capabilities of a device (speech synthesis has been around for ages) than the interface and the way it's presented to the user. (I wrote a speech on this for class a couple years ago; if I can find it, maybe I'll post it and/or a translation.)
It's interesting to note that both Rei Toei and Sharon Apple 1) had AI-generated personalities, and 2) interacted with the "physical" world via hologram, whereas neither of these are true of Miku. These traits reflect the state of the art at the time -- in 1994, the internet had yet to really take off as a medium for media distribution, and Turing-test AI seemed not too far off. These days, AI as a field has basically collapsed (see earlier rants), and holograms are a dreadfully inefficient way to make a digital entity visible. Those two traits are both infeasible and, as Miku demonstrated, unnecessary. In particular, thanks to the effect first publicized by the infamous "ELIZA" psychologist program, there's no need for AI to create a personality for a character. Any program that displays even remotely humanoid traits will be assigned a personality by the people who interact with it. Her appearance and her voice are easily sufficient for people to decide that Miku is naive, energetic, a little clumsy, and so on, and countless other traits are ascribed to her by her legions of fans. This isn't all the Eliza effect, though; I think some thanks is also due to the incredible power of characterization that the anime style possesses, by which the smallest details of appearance encode a character's personality. (Look at me, tying all my previous posts together!)
I'm most decidedly not a futurist, so I'm not going to speculate about what comes next, though I will be absolutely amazed if a Miku robot doesn't follow close on the heels of this one. Are virtual idols the future of pop music? Well, someone still has to write the songs, but that's true for human idols as well. In fact, Miku has an advantage on that count, because her compositions are crowd-sourced: anyone with the software can write songs for her (and thousands have). The voices still need work, but Miku and her comrades are incredibly popular despite (because of?) the fact that they're obviously synthetic. Humanoid robots have largely fallen by the wayside everywhere except Japan, probably because they're not really useful for anything, but we may yet be surprised by how much difference it makes to have a physical object that looks like us. At any rate, it may be about time for me to sign up for the waiting list for tickets to the next Hatsune Miku or Rei Toei concert (I think I'll give Sharon Apple's a miss). I'll see you there!
A few years ago, the world (or at least the internet) received its first real virtual idol in the form of Hatsune Miku. For those who don't know (it's been hard to miss if you read the internets), Miku is essentially two things -- an anime-style character, and a synthetic voice, both courtesy of Yamaha's Vocaloid software. Neither of these is particularly groundbreaking, but the combination somehow took off, and she's become an internet phenomenon. By dint of the Eliza effect, she's gained a projected personality and an enormous following; if you're curious, search for Hatsune Miku on youtube, and then don't blame me for the amount of time you spend watching. Now Yamaha's taken the next step by making a humanoid robot to go along with the Vocaloid software (surprisingly, it does not have green pigtails). World domination can't be far off.
The concept of a virtual idol has been around for quite a while now; I've traced it back as far as 1994, which I believe was the release year for both William Gibson's novel Idoru and the anime Macross Plus. Both stories center around AI singers who become international pop stars. This seems to have been pegged as a uniquely Japanese phenomenon; Gibson's Rei Toei is Japanese (idoru is roughly the Japanese word for idol) and of course Macross was written and produced in Japan. This could be partially a function of the era in which they were created -- in 1994, Japan was the leader in pretty much every area of technology -- but I think there's something more to it than that, as evinced by the fact that the first real virtual idol turned out to be Japanese after all. In my opinion, it might have something to do with the Japanese media's mastery of the art of characterization, about which more below. Japanese technology also has an unparalleled focus on the human element -- the focus is often less on the capabilities of a device (speech synthesis has been around for ages) than the interface and the way it's presented to the user. (I wrote a speech on this for class a couple years ago; if I can find it, maybe I'll post it and/or a translation.)
It's interesting to note that both Rei Toei and Sharon Apple 1) had AI-generated personalities, and 2) interacted with the "physical" world via hologram, whereas neither of these are true of Miku. These traits reflect the state of the art at the time -- in 1994, the internet had yet to really take off as a medium for media distribution, and Turing-test AI seemed not too far off. These days, AI as a field has basically collapsed (see earlier rants), and holograms are a dreadfully inefficient way to make a digital entity visible. Those two traits are both infeasible and, as Miku demonstrated, unnecessary. In particular, thanks to the effect first publicized by the infamous "ELIZA" psychologist program, there's no need for AI to create a personality for a character. Any program that displays even remotely humanoid traits will be assigned a personality by the people who interact with it. Her appearance and her voice are easily sufficient for people to decide that Miku is naive, energetic, a little clumsy, and so on, and countless other traits are ascribed to her by her legions of fans. This isn't all the Eliza effect, though; I think some thanks is also due to the incredible power of characterization that the anime style possesses, by which the smallest details of appearance encode a character's personality. (Look at me, tying all my previous posts together!)
I'm most decidedly not a futurist, so I'm not going to speculate about what comes next, though I will be absolutely amazed if a Miku robot doesn't follow close on the heels of this one. Are virtual idols the future of pop music? Well, someone still has to write the songs, but that's true for human idols as well. In fact, Miku has an advantage on that count, because her compositions are crowd-sourced: anyone with the software can write songs for her (and thousands have). The voices still need work, but Miku and her comrades are incredibly popular despite (because of?) the fact that they're obviously synthetic. Humanoid robots have largely fallen by the wayside everywhere except Japan, probably because they're not really useful for anything, but we may yet be surprised by how much difference it makes to have a physical object that looks like us. At any rate, it may be about time for me to sign up for the waiting list for tickets to the next Hatsune Miku or Rei Toei concert (I think I'll give Sharon Apple's a miss). I'll see you there!
Sunday, April 19, 2009
Musings on a rainy day and Japan
It's hard to feel enthusiastic about anything on a day like this. It's grey and drizzly, the sky a single sheet of cloud. It reminds me of the weather the day I first arrived in Japan. The sky was solid white, so smooth I could hardly believe it was cloud - it was as if above us was metal plate, painted to vaguely resemble sky, from some future dystopia. And in fact, people often compare Japan to the imagined future. It's not just that Japan controls most of the consumer electronics market, has produced more than its share of technological innovations, and has the most sophisticated toilets in the world. There's a sense, in this consensually homogenous society where the police don't carry guns because the criminals don't either, that this country has moved on beyond the troubles of our still-developing first world.
This isn't true, of course. In some ways, Japan remains fixed in the past. The same political party has ruled, with only minor interruptions, since 1955, and it's solidly center-right. Nativism is at least as strong in Japan as in the US. Leading politicians still spend their time rewriting the events of World War II. Entrance exams are still the primary determinant of college admissions, and employers who look at little more than school name on a diploma provide a powerful disincentive to study abroad. Is Japan a country caught between contesting forces, or a new-age synthesis of tradition and modernity? Or are these both dualistic illusions? I certainly don't know. But both as a case study of the modern world, and as a lens through which to view our own societal development, I think that Japanese society is a fascinating subject. I'm sure I'll have occasion to write more about it in the future.
This isn't true, of course. In some ways, Japan remains fixed in the past. The same political party has ruled, with only minor interruptions, since 1955, and it's solidly center-right. Nativism is at least as strong in Japan as in the US. Leading politicians still spend their time rewriting the events of World War II. Entrance exams are still the primary determinant of college admissions, and employers who look at little more than school name on a diploma provide a powerful disincentive to study abroad. Is Japan a country caught between contesting forces, or a new-age synthesis of tradition and modernity? Or are these both dualistic illusions? I certainly don't know. But both as a case study of the modern world, and as a lens through which to view our own societal development, I think that Japanese society is a fascinating subject. I'm sure I'll have occasion to write more about it in the future.
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